If anybody told you being a zombie was easy, they've never been a zombie. Try gnashing your teeth together, crooking your neck, dragging your feet, contorting your spine for 8 hours. You'll certainly spark up a hunger, of that I'm certain.
Outbreak: Undead is an RPG where you play yourself in a real apocalypse survival simulation. Don't think you're good at anything in real-life? Think again. Got anxiety that keeps you up at night? That's great, you're a night owl, you can keep watch.
It's incredible. Skills that I thought were of no use in the real world, skills that I possessed myself, are actually incredibly adaptable to the world of Outbreak: Undead.
I'm a miniature painter, attention to detail is my jam. That fits this world. I can run lines of rope to tin-cans to make alarm bells when we find a makeshift temporary camp. Maybe you're really good at cleaning guns, but not shooting them. Great, who doesn't need gun-care in the middle of an apocalypse? You're a gamer? Amazing. You're going to help morale by figuring out a homebrewed RPG campaign you can play while you're around a campfire to raise hope. Talk about META! Carve a few dice out of bones you find, and you're all set.
Thanks to the legendary Ivan Van Norman, host and DM of Sagas of Sundry on G+S, we had a wonderful day. Ivan collected us all, picked who was to be a zombie, who was to be a survivor, and we set out shooting a full day of action-packed scenes. Good versus evil, with coffee and donuts at lunchbreak so we didn't have to actually eat brains. Man, playing a zombie REALLY made me hungry for brains.
Their Kickstarter was a major success, coming in just shy of $60k, with over 500 backers. And I can honestly say that this new version of the game is lightyears away from the first, which is saying a lot, considering how good I thought the first really was.
Glad to have been a part of this epic shoot. Keep sheddin' blood in the name of survival. We'll beat back the plague one fleshbag at a time.